Whether it was the formative years of the Xbox and PlayStation 2 for many or even further back to the Sega-Nintendo fight in the early 1990s, console exclusivity has always hurt gamers who got locked out of incredible experiences.
#Original xbox god of war Pc
Games are becoming more platform agnostic with cross-play and PC ports, a trend that has us excited with even more developments in recent months. Opinion: more please (and bring us Bloodborne, you cowards!)
set a few years later, Midgard is now frozen by the winds of Fimbulwinter, while all nine realms will be represented in game, with Vanaheim, Svartalfheim, and Asgard added to the six from the 2018 game. “We could make it an ocean and make those ripples go for thousands of miles, but is that necessary and is that beneficial? Or are we feeling like it’s just spreading it too far apart? The ripples get too far apart, and you sort of lose the plot a little bit”.ĭon’t expect God of War: Ragnarok to be a small game, though. Similarly, it’s great that Sony accepts this decision, instead of seeking to stretch the franchise out as much as possible.įor those worried that this will have an impact on the quality and scope of the experience, Barlog continued, “Most of what we were trying to do from the beginning was to tell something about Kratos and Atreus, that the core of the story’s engine is really the relationship between these two characters and the complexity radiates out like ripples in a pond. As production is stretched out – and this isn’t something that Barlog digs into too deeply – it’s sure to have a wearing effect on the teams.
#Original xbox god of war ps3
Where AAA video games could routinely be cooked up and released in two years, projects now take significantly longer and require more and more manpower to produce, which obviously ramps up the cost of production. Naughty Dog produced the four blockbuster action games through the PS3 generation, but only two on PS4. It’s absolutely fair that Barlog is mindful of the time that it takes to create these experiences.
For the team that has now moved on to the sequel and is expected to release it sometime in 2022, they will have spent the better part of a decade on these two games, while gamers will have experienced their story in five years.
God of War 2018’s development started in 2014, though gamers obviously only got to actually play and experience it for the first time in 2018. Of course, Barlog is coming at this from the perspective of a game developer who has been with the project from the very beginning. “I feel like we’re asking too much, to say the actual completion of that story taking that long just feels too long, and given sort of where the team was at and where Erik was at with what he wanted to do, I was like look, I think we can actually do this in the second story.”
Then if you think, wow, a third one in the same, we’re talking like a span of close to 15 years of a single story and I feel like that’s just too stretched out.” “I think one of the most important reasons is the first game took five years, the second game, I don’t know how long it’s going to take, but I’m just going to throw out that it’s going to take close to a similar time to do this.